Gone Huntin'

If you're just starting out, we have a list of [Newbie Appropriate Areas] just for you. If you're looking for someplace a little less crowded and more unique, these areas may be exactly what the Guild Master ordered.

  • The Merfolk Lagoon offers the advantages of hunting both on land and on the [Coral Ocean]... just keep an eye out for the headhunters that protect the beaches!

  • Wandering the Dwarf Forest may lead you the [Elemental Canyon] - an excellent place to go on a hunting expedition, provided you're on good terms with the Rulers of the Elements.

  • The icy plains and frigid wastelands of the [Glacier Plains] can offer some of the quietest hunting around. If you don't believe in snowmen, however, you're in for a nasty suprise.

  • Southern [Arinock]'s Elm Street leads to a nightmarish graveyard that's perfect for the quickly advancing hunting party.

  • For those you you farther along in your training, you may want to take a trip of the [Avariel Kingdom], although you'll find your efforts far more rewarding if you go without a guide.

  • After that you may wish to visit [Mangrove Fen] if you're into marshes and swamps, or the [Secluded Castle] if you're more peculiar about where and what you're putting your feet into.

  • Three words: Rock Demon Hatchlings. It's tried and true, and dangerous enough to make you wonder twice about doing it. It's recommended that you have a capable guide with you at all times in [Azaward], and if you go there once, you'll know why.

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