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Arinock - Moryana |
ArinockWhat can be said about the great city of Arinock, central city of Moryana and Rhia itself? Every known comfort is to be found here: inns, fine dining good gossip, and masters of all classes. Shops selling everything from armor and weapons to recipies and potions to gems and lights to boats and maps do brisk business, as does Rhia's only bank, run by Otho the money changer. Arinock is governed by the Mayor Felonious, who walks the city twice daily to open and close the gates. Vermillion keeps Arinock free of crime and theft, so that the populace can live in safety and without fear. |
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| [Maps of Arinock] |
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Training Guilds |
| Training guilds are provided for each class, to use for practicing skills and spells. Each class is admitted walkable entry only into its own guild. Some training guilds also provide access to the sewer system below Arinock. See help 'classname' (example: help mage, help warlock) for directions. |
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The Bank (Otho's) |
| Otho's bank is the only location in Rhia that allows you to deposit or withdraw funds. Otho charges variable interest to keep himself fat and happy. The bank is also an excellent place to get jumped or robbed blind. |
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The Temple Altar (Kalane's) |
| Otho, unfortunately, doesn't have jack on Kalane, who holds the title of the most profitable healer. Kalane has been known to make over 500,000 gold a night depending on how vicious the quest monsters can be. It is the most well known place in Arinock and in Rhia. There is a pit to provide donations to newer arrivals. Be careful, however, because items in Kalane's pit are not always what they seem to be. This is a designated safe room. Unless you're wanted. Then you're screwed. |
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The Wayside Inn (Esme's) |
| Esme's Inn is the hot place for more seasoned players. She is also a notorious gossip, although she's been known to rattle on and on about the same tired things for months on end. |
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Miscellaneous |
| While most would not claim Arinock as the next Rome by any means, it also has secrets waiting to be discovered. Make sure to take a glance upward after you pass Meshra the next time you're walking through. Melancholy's painstaking regard to detail in his maps overlooks a hidden room right underneath his nose. Find the meaning of your own existance in the Temple of Stupid. Shreck has a handy outlet for people who just want to walk around for hours totally confused. If you're young, the wizard located northwest of Mezzic can transport you to places unknown. |
See ALSO:
Dark Moon Academy,
Dark Mage Chambers,
City Slums,
Sewers,
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| [Return to Map of Moryana] |
| [Return to Areas] |
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